Time-Travel

Much of BREAKDOWN 's plot revolves around the concept of "Time-Travel." While some very simple paradoxes can be used to prove Time-Travel's impossibility, it nevertheless provides an interesting concept which makes for a unique plot.

Broken down into it's most basic form, BREAKDOWN 's plot is a continuous loop in which Alex follows Derrick into the past, he defeats Nexus, and Derrick follows Alex into the future.

When this is expanded upon, the player begins to see the intricacies involved in such a plot and further inferences can be made.

As seen here, it is hypothesized that an alternate time-line is present upon reaching Nexus. It can be inferred that the point at which Derrick "overcomes" Nexus is the same point in which Nexus may have alternatively broken Derrick's will through mental conditioning (preceded in the game with the forced compliance of watching each of his acquaintances die by his own hand and then followed up with an indefinite, unwinnable battle). With this breaking of will, Derrick conceivably loses his humanity and become's Solus (the instrument which Nexus then wields as its own). How Solus then comes to exists prior to this point would be up for conjecture. It should be noted that the initial arch takes place within Dr. Wojinski's machine.